# Why it happens: dispersion
Explore Chromatic Aberration: an interactive 3D scene
Site: Chromatic Aberration
URL: https://3dcms.info/buckrackley/sites/chromatic-aberration/3d/dispersion
Section: Page cluster
## Page content
### Why it happens: dispersion
Glass slows blue light more than red, so it bends blue more. A prism fans white light into a spectrum. A lens is a prism everywhere except dead center, which is why no single lens focuses every color at once.
- Back to start </buckrackley/sites/chromatic-aberration/3d/start>
- Lateral fringing </buckrackley/sites/chromatic-aberration/3d/lateral>
- Longitudinal fringing </buckrackley/sites/chromatic-aberration/3d/longitudinal>
- The fix </buckrackley/sites/chromatic-aberration/3d/the-fix>
### White light in
### Spectrum out
violet bends most
red bends least
One beam in, a fan out. Glass bends every wavelength differently, so violet deviates most and red least.
## All pages
- Chromatic Aberration: Page </buckrackley/sites/chromatic-aberration/3d/start>
- Why it happens: dispersion: Page </buckrackley/sites/chromatic-aberration/3d/dispersion>
- Lateral aberration: Page </buckrackley/sites/chromatic-aberration/3d/lateral>
- Longitudinal aberration: Page </buckrackley/sites/chromatic-aberration/3d/longitudinal>
- The fix: the achromatic doublet: Page </buckrackley/sites/chromatic-aberration/3d/the-fix>
View the interactive 3D version →