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Performance

The compatibility check

A pre-publish report that estimates triangles, draw calls, texture memory, and particles — and tells you which devices can handle your scene.

Open in the interactive manual →

The interactive version has full-text search, a table of contents, and light/dark themes.


Before you publish, run a quick health check: Help ▸ Run compatibility check. It analyzes your scene without rendering and opens a report.

What it tells you

  • Top metrics — total triangles, draw calls, textures (with estimated memory), and particles.
  • A verdict per device tier — each rated OK / Tight / Marginal / Too heavy:
TierTrianglesDraw callsTexture MB
📱 Mobile (mid-range Android)250,00020060
💻 Mid laptop (integrated GPU)1,000,000600200
🖥️ Desktop (discrete GPU)4,000,0001,500800
  • Warnings — too many textures, heavy particle fill, high draw counts, or geometry with no material assigned.
  • The heaviest nodes — the top five triangle hogs, so you know exactly what to optimize.
Estimates, not guarantees The report is a conservative estimate — real performance depends on the actual GPU and post-processing. Treat it as a "will this be a problem?" early warning, and confirm on a real target device with the live HUD.
Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.