Moving around the viewport
How to orbit, pan, zoom, and frame your work on desktop and touch — plus camera bookmarks, view presets, and render modes.
Open in the interactive manual →The interactive version has full-text search, a table of contents, and light/dark themes.
Knowing how to look around is the difference between fighting the editor and flowing through it. The single most important rule on desktop: a plain left-drag selects; hold Alt to move the camera.
Desktop camera controls
| Action | Input |
|---|---|
| Orbit (turn around the scene) | Alt + left-drag |
| Pan (slide the view) | Alt + middle-drag |
| Zoom (dolly in/out) | Mouse wheel, or Alt + right-drag |
The wheel zooms at any time, so most of the time you'll orbit with Alt+drag and zoom with the wheel and never think about it again.
Touch controls
- One finger drags to orbit.
- Two fingers pan and pinch-zoom.
On mobile you can also switch to dual virtual joysticks — a "Move" stick on the left and a "Look" stick on the right — in Settings ▸ Mobile & Touch. Visitors to your published scenes get the same option.
Frame what you're working on
Press F to frame the selection — the camera flies over and re-centers on whatever you've selected. It's the fastest way to recover when you've orbited off into space. (No selection? It frames the whole scene.) You'll find it in the Camera menu too.
Saved views (camera bookmarks)
You get four bookmark slots for camera angles you want to return to:
- Save the current view to a slot: Shift+1 through Shift+4.
- Jump to a saved view: 1 through 4.
They're also in the Camera menu as "View 1–4". Bookmarks are remembered in your browser. (These are your working viewpoints — different from camera objects, which define what your visitors see.)
View presets and projection
The Camera menu also offers snap-to angles — Top, Front, Side — and a toggle between Perspective and Orthographic projection. Ortho is handy for lining things up precisely without perspective distortion.
Render modes
Under Viewport ▸ Render, switch how the scene draws while you work:
These only change your editing view, never the published result. (Entering poly edit mode flips to Wire automatically and restores your choice when you leave.)