Edit mode: vertices, edges & faces
Drop into component mode to grab the individual vertices, edges, and faces of a primitive — the gateway to all polygon modeling.
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To sculpt a primitive instead of just moving it, you enter component mode — where you can select and edit its individual vertices (points), edges, and faces.
Entering and leaving
Select a primitive, then:
- Press Tab to toggle component mode on and off (Esc also exits).
- Or use Poly ▸ Component ▸ Vertex / Edge / Face, or right-click ▸ Type.
Entering component mode flips the viewport to Wireframe so you can see through the mesh; it restores your previous render mode when you leave.
The three (and a half) modes
Switch between them as you work — select a few faces, extrude them, then drop to edge mode to bevel a seam.
Selecting components
| Action | Key |
|---|---|
| Select all / none | A |
| Grow / shrink the selection | ] / [ |
| Select linked (the whole connected island) | L |
In edge mode you also get Select Boundary Edges (open edges) and Select Sharp Edges (by angle) in the right-click menu.