Modeling
Polygon tools
The full mesh-editing toolset — extrude, inset, loop cut, bevel, weld, bridge, and more — grouped by what you have selected.
Open in the interactive manual →The interactive version has full-text search, a table of contents, and light/dark themes.
Once you're in component mode, the modeling tools come alive. You can reach them three ways: the Poly menu, the right-click Poly Menu (the fullest set), and the gesture-driven radial wheel. Here's the toolset, grouped by the component you're editing.
Face tools
| Tool | What it does |
|---|---|
| Extrude E | Pulls faces outward into new geometry. Arm it and drag in the viewport, or set Extrude dist and click Apply extrude for an exact amount. Adjacent faces extrude together as one watertight region. |
| Inset | Shrinks a copy of the face inward, leaving a border ring — the start of a panel or a recess. |
| Subdivide Ctrl+D | Splits each face into four, adding detail. |
| Poke P | Adds a center point and fans the face into triangles. |
| Triangulate Ctrl+T | Converts faces to triangles. |
| Solidify | Gives a thin surface real thickness. |
| Fill Face F | Builds a new polygon from three or more selected vertices. |
| Flip Normals | Reverses which way faces point (fixes "inside-out" shading). |
Edge tools
| Tool | What it does |
|---|---|
| Loop Cut Ctrl+L | Inserts a single edge loop all the way around a ring of quads. Select or hover one edge first to set the direction. It cleanly splits any n-gon it crosses. |
| Multi Loop Cut | Inserts several evenly-spaced loops at once. |
| Bevel Ctrl+B | Chamfers an edge into a flat strip — softens hard corners. |
| Dissolve X | Removes an edge and merges its two faces into one. |
| Edge Slide | Slides edges along the surrounding surface. |
| Bridge Loops Ctrl+J | Fills the gap between two edge loops with new faces. |
Vertex tools
| Tool | What it does |
|---|---|
| Connect J | Draws a new edge between two selected vertices, splitting the face. |
| Chamfer C | Opens a vertex into a small cap. |
| Smooth S | Relaxes vertices toward their neighbors' average — softens lumps. |
| Weld Ctrl+W | Merges selected vertices into one at their center. |
| Shrink / Fatten Alt+S | Moves vertices along their normals (in or out). |
Whole-mesh tools
Under Poly ▸ Mesh: Merge vertices (weld every coincident vertex — a global cleanup), Flip normals, and Separate (extract the selected faces into a second mesh).
No "checkerboard fill"
If you're hunting for a checkerboard-fill command, it isn't here. The shipped equivalents are Fill Face (build a polygon from selected vertices) and Loop Cut (which splits n-gons as it passes through).
For the complete key map, see Keyboard shortcuts.
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