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AI Generation

Generating 3D models

Describe an object and get a textured 3D model placed in your scene — choose a detail tier to match how you will use it.

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With generation enabled, ask the Assistant for an object that isn't in your library — "generate a low-poly potted fern," "make a stylized treasure chest" — and it creates a textured 3D model and drops it into your scene. Cost is about $0.30 per model.

Detail tiers

You (or the Assistant) pick how dense the model should be, which matters a lot for scene performance:

TierBudgetUse for
Low (default)~5k facesProps you'll scatter many times — and the sensible default for everything else.
Mid~20k facesGeneral use when you want a little more detail.
High~50k faces + HD textureA single hero centerpiece.

Generations lean low-poly by default: if neither you nor the Assistant names a tier, you get Low. Leaner meshes load, render, and generate faster. When you do want more, just say so — a prompt that asks for "high detail," "photorealistic," "intricate," and the like automatically bumps the tier up to High.

When the confirm guard is on, the model's confirm card also shows a Low / Mid / High control (pre-set to the Assistant's pick) so you can nudge a hero piece up to High right before you approve the spend — your choice there always wins.

How it flows

Generation runs in the background — a model takes roughly 1–3 minutes. When it's ready, the Assistant places it in the scene and saves it to your Asset Library, so you can reuse it without paying again.

Low poly is already the default Fill objects you'll place dozens of times are best left at the default low tier — the triangles add up fast, and a 5k model keeps big scenes smooth. Only reach for High on a single hero piece.
Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.