3dCMS Knowledge Base
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Reference

Glossary

Plain-English definitions for every bit of 3dCMS vocabulary you will meet in this manual.

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The whole 3dCMS vocabulary, defined once.

Scene
Your 3D document: everything in the editor.
Node
Any single thing in a scene: an object, camera, particle emitter, group, or page.
Page surface
A panel-shaped node holding one page of content (copy, images, links, SEO). The building block of multi-page 3D sites.
Neighborhood
One page and everything bound to it. A visitor is in exactly one at a time, and the rest switch off, including each one's own budget of four shadow-casting lights.
Site
A published destination with its own URL. One account can host several.
Source scene
An editable copy of a scene stored on your account (created with Save As). Survives across devices.
Autosave
The working draft kept automatically in your browser.
Handle
The personal part of your publish URLs (3dcms.info/<handle>/…). Locked after your first publish.
Active site
The site that Publish targets right now.
Primary site
The site that the old bare-domain page URLs (/3d/…, /text/…) redirect to. A deployment-level setting; no site owns the root URL any more.
Featured
A time-limited promotion that sorts a scene to the front of Explore and the profile grids. Placement only. No URL changes.
Primitive
One of the five built-in parametric shapes: box, sphere, cylinder, plane, torus.
Component mode
The editing mode where you select a mesh's individual vertices, edges, and faces.
Gizmo
The on-screen handles you drag to move, rotate, or scale.
Pivot
The point an object rotates and scales around.
NURBS
A smooth spline curve you can revolve or loft into a surface.
Material
An object's surface, built from nodes in the material graph.
ORMH
A packed texture convention: Occlusion, Roughness, Metalness, Height in one image's channels.
Particle emitter
A node that sprays many small particles: smoke, sparks, grass.
Force field
An invisible field that pushes, pulls, or swirls nearby particles.
Decimate / LOD
Reducing a model's triangle count; LOD swaps in cheaper versions at a distance.
Instancing
Drawing many copies of one object in a single, cheap draw call.
Semantic mirror
The crawlable HTML version of every published page.
Consumer view
The fullscreen, chrome-free experience your visitors get.
BYOK
"Bring your own key." The AI features run on your own Anthropic / fal.ai keys, stored only in your browser.
Managed AI
A paid-plan alternative to BYOK: the Assistant and generation run on 3dCMS's own keys and draw from your monthly credit pool. A pasted key always wins over it.
Credit
The unit every AI price is quoted in: 1 credit = $0.01 of AI provider cost. A model is 20 (30 at high detail), a material 8. Managed-AI plans meter against a monthly pool of them; on your own key the same figure is what fal.ai bills.
MCP
Model Context Protocol, the standard that lets Claude Desktop/Code drive your saved scenes.
apply_ops
The validated batch of edits the AI uses to change a scene. One batch = one Undo.
Spotted something off, or want a topic covered? Email hello@3dcms.info.