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Reference

Keyboard shortcuts

The complete key map — scene editing, camera, hierarchy navigation, and the polygon modeling tools. Press ? in the editor for the live list.

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Every shortcut below works in the editor (they're suppressed while you're typing in a field). On a Mac, stands in for Ctrl. Press ? any time for the in-app list.

Scene & editing

KeyAction
W / E / RMove / Rotate / Scale tool
SToggle snapping
FFrame the selection
HHide / show the selection
GGroup the selection
DDuplicate the selection
F2Rename the selection
Delete / BackspaceDelete the selection
Ctrl+ZUndo
Ctrl+Y / Ctrl+Shift+ZRedo
Ctrl+SSave
?Open the shortcuts list

Camera & navigation

InputAction
Alt+Left-dragOrbit
Alt+Middle-dragPan
Mouse wheel, or Alt+Right-dragZoom
14Go to saved view 1–4
Shift+14Save the current view to slot 1–4

Hierarchy navigation

With an object selected (and not in component mode), the arrow keys walk the scene tree:

KeyAction
Select the parent group
Descend to the first child
/ Cycle between siblings

Polygon edit mode

Active only while a primitive is in component mode:

KeyAction
TabEnter / exit component mode
EscExit component mode / cancel a drag
ASelect all / none
] / [Grow / shrink the selection
LSelect linked
E (face)Extrude
P (face)Poke
F (face)Fill
Ctrl+DSubdivide
Ctrl+TTriangulate
Ctrl+L (edge)Loop cut
Ctrl+B (edge)Bevel
X (edge)Dissolve
Ctrl+JBridge edge loops
J (vertex)Connect
C (vertex)Chamfer
S (vertex)Smooth
Ctrl+W (vertex)Weld
Alt+S (vertex)Shrink / fatten
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