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Effects & Atmosphere

Grass, weeds & breeze

Two grass motions that root blades to the ground and ripple them in a wind — from cheap line-blades to lush tapered ribbons.

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Grass is a special particle motion: instead of drifting, blades stay rooted to a patch of ground and bend in a breeze. Set the Motion control to one of two grass modes:

MotionWhat it is
Grass — linesCheap line blades that sway. Best for dense fields where each blade is small.
Grass — ribbonsTapered, camera-facing mesh blades that curve. Fuller and more realistic up close (and heavier), and they catch scene lighting.

The breeze

Both grass modes show a Breeze sub-section. Blades stay anchored; only their tips bend downwind:

  • Strength — how far the tips lean (as a fraction of blade height).
  • Speed — how fast the sway oscillates.
  • Dir X / Dir Z — the horizontal direction the breeze blows.

Shaping the patch

Grass maps onto the familiar particle controls:

Blade height = Size Patch size = Box shape Density = Count

Ribbon grass adds Segments (curve smoothness), Base width / Tip width (the taper), and a Face camera toggle so blades never go edge-on.

Want a real gust? The Breeze is a gentle ambient sway. Add a Wind force field and aim it through the grass for a stronger, directed gust — grass responds to Wind and Turbulence fields.
Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.