Lighting: sun, sky & time of day
Every scene has one shared sun and sky — a live time-of-day system or a fixed studio setup — that you can top up with placeable lamps.
Open in the interactive manual →The interactive version has full-text search, a table of contents, and light/dark themes.
Every scene has one shared sun and sky — the base light for the whole world — that you configure in Settings ▸ Lighting. (To add local lamps on top of it, see Placeable lights.) The sun & sky has two modes.
Live (sun · moon · sky)
The default. A procedural system computes the sun, moon, and sky from the viewer's real location and the current time. By day the sun is your key light; at night the moon takes over (scaled to its phase), with stars fading in, all cross-fading through twilight. Open a scene at 3pm and it's bright; open it at midnight and it's moonlit.
A Time of day control decides how the clock is read:
| Time of day | What it does |
|---|---|
| Live (viewer's clock) | The real sun/moon/sky for the visitor's own location and moment. Every visitor sees their own sky. |
| Always daytime | Pins a pleasant midday sun and ignores the clock, so the scene never goes dark. (Also skips asking the viewer for their location.) |
| Set a time… | Pins one moment for every visitor. One-click presets — Sunrise, Noon, Sunset, Twilight, Midnight — or drag the clock slider to any minute. Sky, sun, moon phase, and stars all follow, so you can dial in a golden-hour or a starry-midnight scene deliberately. |
Studio (manual sun + HDRI)
A fixed, hand-aimed sun plus a neutral studio environment for reflections — predictable and product-shot friendly:
| Control | Does |
|---|---|
| Sun azimuth / elevation | Aim the sun in the sky. |
| Sun intensity / color | Brightness and warmth. |
| Sun casts shadows | Toggle the shadow map. |
| Environment intensity | How strongly the studio HDRI lights reflections and fills shadows. |
Sun god rays & lens flare
Two optional, sun-aware post effects live in Settings ▸ Viewport Feel ▸ Post-processing: Sun god rays (crepuscular shafts streaming from the sun's screen position) and Sun lens flare (a glare + flare that brightens as you look toward the sun). Both are off by default, follow the sun, fade out at night, and show in published scenes too. Each has a couple of intensity/size sliders. The same panel holds color grading & LUTs and the master toggle for publishing the rest of the effect chain.
Per-page lighting zones (advanced)
A page surface can override the lighting for the area around it, cross-fading in as the camera approaches. Travelling from a "day" page to a "night" page can sweep the sun across the sky. It's a niche, camera-driven effect set in the page's Properties under Lighting Override.