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Effects & Atmosphere

Force fields

Invisible fields that push, pull, swirl, or roughen nearby particles — with per-emitter routing so each field affects only what you want.

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A force field influences particles within its radius — to swirl a cloud, suck it inward, blow it sideways, or rough it up. Add one with Create ▸ Force Field, then tune it in the Force Field section of Properties.

Field types

TypeEffect
VortexParticles swirl around the field's axis.
Gravity wellPulls particles inward toward the center.
WindPushes particles in one direction.
TurbulenceAdds chaotic curl-noise jitter.

Aim a Wind or Vortex field by rotating the node — both use its local +Y axis. In the editor a field draws as a translucent sphere of influence (with an arrow for Wind/Vortex) so you can see its reach.

Field controls

  • Radius — the sphere of influence.
  • Strength — how hard it pushes. Negative strength inverts the field — gravity repels, wind reverses.
  • Falloff — Constant, Linear, or Inverse-square across the radius.
  • Frequency — turbulence only; the scale of the noise.

Affinity routing

By default a field affects every emitter in the scene. But each emitter has a Force-field affinity control (it appears once a field exists): uncheck "Affected by all fields" and tick only the fields you want this emitter to feel. So one vortex can spin your sparks while leaving the smoke alone.

Grass listens to wind, not whirlpools Grass blades only respond to Wind and Turbulence fields (which bend and ripple them). Vortex and Gravity fields are ignored by grass.
Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.