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Building Scenes

The Scene Tree

The hierarchy panel: select, rename, reparent, hide, search, and the per-row quick actions — everything that keeps a big scene navigable.

Open in the interactive manual →

The interactive version has full-text search, a table of contents, and light/dark themes.


The Scene Tree (open it from Windows ▸ Scene Tree) is the bird's-eye view of everything in your scene, arranged as a hierarchy of parents and children. It's where a scene with a hundred objects stays manageable.

Getting around the tree

ActionHow
Expand / collapse a groupClick the ▾/▸ triangle on the row. With a row focused, expands and collapses; / move between rows.
SelectClick a row (Shift+click for multiple).
RenameDouble-click the row, or press F2, type, and press Enter.
ReparentSelect a node and pick a new parent (or World to un-nest it) from its Parent dropdown. Only groups can be parents.
Hide / showClick the eye icon on a row, or press H on the selection. A "N hidden" chip with a Show all button appears whenever anything's hidden.
SearchType in the "Search objects…" box to filter by name or type; results show a breadcrumb path.

Per-row quick actions

A selected row sprouts Duplicate, Group, and Delete buttons, so you can reorganize without leaving the tree. Right-clicking a row opens the full context menu (move/rotate/scale, frame, hide, rename, center pivot, reset, delete, plus type-specific options).

No "lock" — just hide The Scene Tree can hide and show objects, but there's no lock toggle to make a node un-clickable. If something keeps getting in your way, hide it (or group the things you're working on and isolate them).
Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.