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Modeling

Parametric primitives

The five built-in shapes and the size and segment parameters that reshape them — before you start poly modeling.

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Every scene starts from five primitives. Each is parametric: it has size and resolution sliders in the Properties panel's Geometry section, and you can switch a primitive's type from the Primitive dropdown.

PrimitiveParameters
SphereRadius · Width Segments · Height Segments
BoxWidth · Height · Depth, plus W/H/D Segments for surface detail
PlaneWidth · Height, plus W/H Segments
CylinderRadius · Height · Height Segments
TorusRadius · Tube · Radial Segments · Tubular Segments

Segments = smoothness and detail

Segment counts control how finely a shape is divided. More segments make a sphere rounder and give a surface enough geometry to show a displacement map's bumps. They also cost more to render, so dial them up only where you need them. There's a one-click Subdivide for displacement button that raises the count automatically when a material needs it.

Set parameters before poly editing Raising segment counts re-tessellates the whole primitive. The moment you run a poly tool, these parametric fields no longer apply — so get the base resolution right first.
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