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Building Scenes

The Properties panel

The Inspector edits whatever you have selected — its transform first, then controls specific to the object type.

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The Properties panel (docked on the right by default) is your object's control surface. Select something and Properties shows what you can change about it. It always starts with a Transform + Scene section:

  • Name and Parent (World or any group).
  • Visible checkbox.
  • Position, Rotation (with a degrees/radians toggle), Scale, and Pivot — each an X/Y/Z number field.
  • Reset all transforms — zeroes position, rotation, and pivot and sets scale back to 1.

Type-specific sections

Below the transform, Properties changes with the object. A few examples:

Select a……and you also get
GeometryThe Primitive dropdown and its size/segment parameters, a quick material editor, an Edit in Graph button, and (for imported meshes) a Decimate panel.
CameraFOV, near/far, and the "set active" controls.
TextThe text string, size, alignment, and anchors.
Particles / Force FieldThe full emitter or field controls.
Page surfaceAll the page content and SEO fields.

Every number field is a precise input — type a value or nudge with the arrow keys (see Move, rotate & scale for the modifier tricks).

Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.