3dCMS Knowledge Base
Open the editor
Building Scenes

The Properties panel

The Inspector edits whatever you have selected: its content first for anything that says something, then its transform, then controls specific to the object type.

Open in the interactive manual →

The interactive version has full-text search, a table of contents, and light/dark themes.


The Properties panel (docked on the right by default) is your object's control surface. Select something and Properties shows what you can change about it.

Content comes first

If the selected object says or shows something (a web text, link, image or video block, or 3D text), that content renders at the top of the panel, above Transform. Click a headline and the box holding its words is right there; you don't scroll past coordinates to reach it. Inside the Web Text section the Text box likewise leads, ahead of the semantic Role dropdown.

A Web Image block leads with Choose from your images, a dropdown of every image in your Asset Library. Pick one and it becomes the picture, with no copying of addresses between panels. The Image URL box underneath still takes any address you paste, so remote images and the bundled paths a template ships with keep working; when the block is on one of those, the dropdown says Using the URL below rather than pretending nothing is set. Alt text, sitting just below, is what search engines index and what a screen reader reads aloud, worth filling in.

Geometry is deliberately the other way round: for a primitive, its shape and its transform are its content, so those keep their usual order.

Transform + Scene

Every object then gets a Transform + Scene section:

  • Name and Parent (World or any group).
  • Visible checkbox.
  • Position, Rotation (with a degrees/radians toggle), Scale, and Pivot, each an X/Y/Z number field.
  • Reset all transforms: zeroes position, rotation, and pivot and sets scale back to 1.

Type-specific sections

Below the transform, Properties changes with the object. A few examples:

Select a……and you also get
GeometryThe Primitive dropdown and its size/segment parameters, a quick material editor, Edit material → and Edit in Graph buttons, and (for imported meshes) a Decimate panel.
CameraFOV, near/far, and the "set active" controls.
TextThe text string, size, alignment, and anchors.
Particles / Force FieldThe full emitter or field controls.
Page surfaceAll the page content and SEO fields.

Every number field is a precise input: type a value or nudge with the arrow keys (see Move, rotate & scale for the modifier tricks).

The panel can change subject

Two buttons swap what Properties is showing without changing what's selected in the viewport. Edit material →, beside the material a geometry object is using, turns the panel into that material's own properties: name, channels, alpha and blend. The graph's node inspector does the same for one node. Both offer a way back that names its destination (← Back to <object>) rather than a bare "Back", and both drop themselves the moment you select something else, so the panel always ends up following your selection.

When nothing is selected

With an empty selection the panel does more than say "select something". It names both ways in: click an object in the viewport, or use the Scene Tree, which lists everything in your site by name. There's a button right there to open it, which is the quicker route when the thing you want is a small piece of 3D text that's fiddly to hit with a click.

Spotted something off, or want a topic covered? Email hello@3dcms.info.