Spatial audio
Two layers of positional sound: automatic ambient tones for every page, and looping audio clips you anchor anywhere in the scene.
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3dCMS scenes can sound as good as they look. Audio is positional (HRTF) — it pans and fades with the camera, so a sound to your left really feels to your left. There are two layers.
Layer 1 — ambient tones (automatic)
Every page surface quietly emits a soft positional tone, with no setup. Its pitch comes from the page's Accent Color (hue maps to a note), so a multi-page site has a gentle, coherent chord-bed as you move through it. Want a different note for a page? Change its accent color.
Layer 2 — audio clips (you choose)
Any node can carry one looping, spatially-anchored clip. In that node's Properties, open the Audio Clip section:
| Field | Does |
|---|---|
| Audio URL | A direct link to an audio file (or upload one via the Asset Library and attach it to a page). |
| Label | A friendly name. |
| Volume | 0–1. |
| Loop | Loop the clip (on by default). |
The clip plays from the node's position in 3D space, fading with distance. Neat detail: all clips in a scene start in sync, like stems of one track — so layered loops stay musically aligned.