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Building Scenes

3D text

Add crisp, readable type anywhere in your scene — with full control over size, alignment, and anchoring.

Open in the interactive manual →

The interactive version has full-text search, a table of contents, and light/dark themes.


Add a text object with Create ▸ Text. It renders as crisp, always-readable type positioned in 3D space — great for headings, labels, signage, and callouts in a scene. Edit it in the Properties panel's Text section.

ControlWhat it does
TextThe string itself (multi-line). Empty text makes the object invisible.
ColorText color.
Font SizeGlyph height in scene units, with quick presets XS → 2XL (0.14 to 1.2).
Max WidthWrap width — text past this wraps to the next line.
Line Height / Letter SpacingTypographic spacing.
Text AlignLeft / Center / Right / Justify.
OutlineA halo drawn around each glyph — keeps text readable against busy or same-colored backgrounds. Toggle it off for clean type, or set its Outline color and Outline width (scene units).
Anchor X / Anchor YWhere the text's pivot sits — Left/Center/Right and Top/Middle/Bottom.
Render OrderDraw-order override to control overlaps with other objects.

Rotate and scale it like any object — lay it flat on the ground, stand it up as a sign, whatever the scene needs.

It's flat type in 3D space (no extrude) Despite the name, 3D text is flat, camera-readable lettering placed in the 3D world — there's no depth/extrude control and no font-family picker yet. For chunky extruded letterforms, model them as geometry or import a model.
Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.