Building Scenes
3D text
Add crisp, readable type anywhere in your scene — with full control over size, alignment, and anchoring.
Open in the interactive manual →The interactive version has full-text search, a table of contents, and light/dark themes.
Add a text object with Create ▸ Text. It renders as crisp, always-readable type positioned in 3D space — great for headings, labels, signage, and callouts in a scene. Edit it in the Properties panel's Text section.
| Control | What it does |
|---|---|
| Text | The string itself (multi-line). Empty text makes the object invisible. |
| Color | Text color. |
| Font Size | Glyph height in scene units, with quick presets XS → 2XL (0.14 to 1.2). |
| Max Width | Wrap width — text past this wraps to the next line. |
| Line Height / Letter Spacing | Typographic spacing. |
| Text Align | Left / Center / Right / Justify. |
| Outline | A halo drawn around each glyph — keeps text readable against busy or same-colored backgrounds. Toggle it off for clean type, or set its Outline color and Outline width (scene units). |
| Anchor X / Anchor Y | Where the text's pivot sits — Left/Center/Right and Top/Middle/Bottom. |
| Render Order | Draw-order override to control overlaps with other objects. |
Rotate and scale it like any object — lay it flat on the ground, stand it up as a sign, whatever the scene needs.
Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.