Building Scenes
Group, duplicate & delete
The three housekeeping moves that keep scenes tidy — and the shortcuts worth committing to muscle memory.
Open in the interactive manual →The interactive version has full-text search, a table of contents, and light/dark themes.
Three small operations do most of the organizing in 3dCMS. Select one or more objects, then:
| Action | Key | What happens |
|---|---|---|
| Group | G | Wraps your selection in a new Group node. Move/rotate/scale the group and everything inside follows. Groups can nest. |
| Duplicate | D | Makes a copy alongside the original (named "… copy"), then selects the copy so you can move it. |
| Delete | Delete / Backspace | Removes the selection (and a group's children with it). Undoable. |
All three are also in the Edit menu, on the Scene Tree row buttons, and in the right-click context menu.
Groups are the "select all" you don't have
Since there's no object-level Select All, grouping is how you grab a whole arrangement at once. Build a little scene, select it all with a marquee, press G, and now it moves as one piece.
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