3dCMS Knowledge Base
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Quickstart: your first scene

From a blank viewport to a published, shareable 3D page in about five minutes. Eight small steps, no prior 3D experience required.

Open in the interactive manual →

The interactive version has full-text search, a table of contents, and light/dark themes.


Let's build something real and put it on the internet. This whole tour takes about five minutes and uses nothing but the editor's defaults. We'll make a tiny still-life — a couple of objects on the ground — and publish it.

You'll need an account to save and publish Everything else works without one, but signing in (it's free, via Google) is what lets you keep your scene and get a public link. More on accounts →
  1. Open the editor and sign in

    Go to 3dcms.info and click Sign in (top-right). You'll bounce through Google and land back in the editor with a starter scene already loaded. The big area in the middle is your viewport — the live 3D window.

  2. Get comfortable moving the camera

    Before you touch anything, learn to look around — it's the one thing that trips up newcomers:

    • Orbit: hold Alt and drag with the left mouse button.
    • Pan: hold Alt and drag with the middle mouse button.
    • Zoom: scroll the mouse wheel anytime, or hold Alt and drag with the right mouse button.

    On a touch screen, one finger orbits and two fingers pan/pinch. (Why Alt? Because a plain left-drag is reserved for selecting objects.)

  3. Add your first object

    Open the Create menu in the top bar and pick Box (it's under Primitives). A cube drops into the scene and is automatically selected — you'll see a colored outline around it.

  4. Move it around

    Press W to grab the Move tool. Three colored arrows (the gizmo) appear on the cube — drag one to slide it along that axis. Press E to rotate and R to scale. Made a mess? Ctrl+Z undoes anything.

  5. Give it a material

    Open the Windows menu and choose Materials. In the Starter Library, click a preset — say Gold Leaf or Ocean Glass. It applies to your selected cube instantly. That's the whole materials story for now; there's a full node graph waiting when you want it.

  6. Add a friend and arrange

    From Create, add a Sphere. Move it next to the cube. Want a copy of something? Select it and press D to duplicate. Press F at any time to frame (re-center the camera on) your selection. Your scene is already lit — 3dCMS gives every scene a real sun and sky automatically.

  7. Preview it like a visitor

    Open File ▸ Preview. This drops you into the consumer view — the same fullscreen, touch-friendly experience your visitors get. Orbit around, then click Open the editor to come back.

  8. Publish to the web

    Open File ▸ Publish…, give it a name (like "My First Scene"), and click Publish. 3dCMS builds the page and copies a shareable link to your clipboard. Paste it anywhere — it's a real, public URL that works for anyone, no login required. 🎉

In a hurry? Ask the Assistant instead Open Windows ▸ Assistant, paste an Anthropic API key into Settings ▸ AI Assistant, and type "add three pedestals in a ring and put a glass sphere on each." Claude builds it for you, one tidy Undo step. See Meet the Assistant.

What just happened

You created scene nodes, transformed them, assigned a material, previewed the consumer view, and published a static, crawlable page. That's the entire core loop of 3dCMS in miniature. Everything else in this manual is depth on top of those moves.

Where to go next

Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.