3dCMS Knowledge Base
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The Consumer View

Exploring a published scene

The visitor's-eye view — how people move through your 3D site on desktop and mobile, and the controls they get for free.

Open in the interactive manual →

The interactive version has full-text search, a table of contents, and light/dark themes.


When someone opens your published link, they land in the consumer view — a clean, fullscreen experience with no editor chrome. You can see exactly what they'll see with File ▸ Preview.

Moving around

PlatformControls
DesktopDrag to look around and move through the scene; on-screen hints point the way.
MobileDrag to orbit, swipe ← → to move between pages, and swipe up (when zoomed) to open a page's gallery.

If you set the scene's touch mode to corner joysticks, mobile visitors get an FPS-style pair of sticks — "Move" on the left, "Look" on the right.

Tapping things

Objects you've given a tap action respond when a visitor taps them: opening in a fullscreen viewer, flying the camera over, or following a link. The cursor turns into a pointer over anything tappable, so people find them without a hint. Everything else stays scenery — a click on it does nothing.

The visitor's toolbar

A slim header (and, on mobile, a viewport-anchored 3dCMS brand pill) gives visitors:

Pages menu Take the tour Mute / unmute Search pages (⌘K) Fullscreen Refresh

On a genuinely public visit the header also carries a small "Made with 3dCMS" credit (and the mobile brand pill) that links to the Explore gallery — an unobtrusive way for a visitor who likes your scene to discover more. It's shown only on published visits, never in your own draft preview or an embedded scene.

The next few pages cover the standouts: the tour, the search palette, visitor reactions, and the accessibility defaults.

Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.