3dCMS Knowledge Base
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Welcome to 3dCMS

A browser-based editor and CMS where every published page is a real, navigable 3D scene — and ships clean, crawlable HTML from the same URL.

Open in the interactive manual →

The interactive version has full-text search, a table of contents, and light/dark themes.


3dCMS lets you build websites that are real 3D scenes. You work in a visual editor in your browser — dropping in objects, lighting them, wiring up materials — and then publish a live, navigable 3D page that anyone can visit. No Three.js code, no shaders, no asset pipeline to wrangle. One product does the whole job.

And here's the part that makes it a genuine CMS rather than a tech demo: every published page also serves clean, semantic HTML from the same URL. People get the interactive 3D view; search engines and AI crawlers get a full, readable mirror of your content. Nobody gets cloaked.

The one-sentence version 3dCMS is a hosted 3D website builder: a visual editor up front, a multi-site publishing system behind it, and SEO + AI-readability baked in by default.

Three ways to build

Most people reach for all three over time, but any one of them gets you a scene:

In a hurry? You can also start from a template — clone a finished scene, already personalized with your name and photo, and reshape it.

Who it's for

3dCMS is aimed at web builders making the kind of site where flat HTML feels like it's leaving something on the table: portfolios, galleries, brand experiences, virtual showrooms, architectural walk-throughs, product launches. If you've ever wanted a page that someone can move through instead of just scroll, this is for you.

You don't need to know WebGL. You don't need to manage a build. If you can use a design tool, you can use 3dCMS.

What's in this knowledge base

This is the full manual — written to be read start-to-finish or dipped into. Some signposts:

Search beats scrolling Press / or Ctrl+K anywhere in this manual to jump straight to a topic. It searches every article, not just titles.

Ready? Build your first scene →

Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.