Welcome to 3dCMS
A browser-based editor and CMS where every published page is a real, navigable 3D scene — and ships clean, crawlable HTML from the same URL.
Open in the interactive manual →The interactive version has full-text search, a table of contents, and light/dark themes.
3dCMS lets you build websites that are real 3D scenes. You work in a visual editor in your browser — dropping in objects, lighting them, wiring up materials — and then publish a live, navigable 3D page that anyone can visit. No Three.js code, no shaders, no asset pipeline to wrangle. One product does the whole job.
And here's the part that makes it a genuine CMS rather than a tech demo: every published page also serves clean, semantic HTML from the same URL. People get the interactive 3D view; search engines and AI crawlers get a full, readable mirror of your content. Nobody gets cloaked.
Three ways to build
Most people reach for all three over time, but any one of them gets you a scene:
In a hurry? You can also start from a template — clone a finished scene, already personalized with your name and photo, and reshape it.
Who it's for
3dCMS is aimed at web builders making the kind of site where flat HTML feels like it's leaving something on the table: portfolios, galleries, brand experiences, virtual showrooms, architectural walk-throughs, product launches. If you've ever wanted a page that someone can move through instead of just scroll, this is for you.
You don't need to know WebGL. You don't need to manage a build. If you can use a design tool, you can use 3dCMS.
What's in this knowledge base
This is the full manual — written to be read start-to-finish or dipped into. Some signposts:
- The quickstart takes you from an empty viewport to a published link in about five minutes. Start there.
- The middle sections are the deep reference: building scenes, modeling, materials, effects, the AI Assistant, publishing, and SEO.
- The reference at the end has the full keyboard-shortcut table, a glossary, an FAQ, and an honest list of what isn't built yet.
Ready? Build your first scene →