Tap actions
Give any object a job when a visitor taps it: open it in a fullscreen viewer, fly the camera over to it, or follow a link.
Open in the interactive manual →The interactive version has full-text search, a table of contents, and light/dark themes.
Objects can do something when a visitor taps them. Select one, open Properties ▸ Tap action, and choose from When a visitor taps this. The control appears on geometry, 3D text, groups, and cables.
| Action | What the visitor gets | Good for |
|---|---|---|
| Nothing | The default: the object is scenery. | Everything you haven't singled out. |
| Inspect: fullscreen viewer | The object lifts into a fullscreen lightbox on its own lit stage, where it can be orbited and zoomed on its own. Close with Esc, the ×, or a click on the backdrop. Its heading is the object's name unless you give it a Viewer title, and a Viewer caption (up to 280 characters) sits under that; both fields appear in Properties once Inspect is chosen, so an imported "Cube.003" never has to be the headline. | Products, exhibits, hero models, anything worth a close look. |
| Travel to it: fly the camera | The camera flies over and frames the object, leaving the visitor standing in front of it. The Back button returns them to where they were. | Tap-to-travel wayfinding: make landmarks their own navigation. |
| Open a link / page | Navigates like a link block: to a URL, another page in the scene, or a saved viewpoint. A page you've hidden (its Visible box unchecked in Properties) is never a destination: the pages menu, search and tour already leave it out, and a sign or link aimed at it now stays put rather than flying the visitor into an empty room. Two special URLs: #share goes nowhere and instead opens the visitor's own share sheet for the page they're on (the phone's or browser's native sheet where there is one, the Share dialog everywhere else), and a mailto: may leave the recipient blank when it carries a subject or body (mailto:?subject=...&body=...), so the visitor picks who to send it to. Both work the same on a link block. | Signs, doors, buttons, anything that should send people somewhere. |
Camera distance
Inspect and Travel to it both work out a camera distance from the object's own size, which is right most of the time. When it isn't, set Camera distance (m). Leave it blank for Auto. For Inspect it's the distance the lightbox opens at (the visitor can still orbit closer or further); for Travel to it it's how far away the camera lands. Values are clamped to 0.1–1000 m, and a Move-to distance can never park the camera inside the object: it's pushed back out to clear the object's own extent.
Auto measures the object as it actually renders, children included, and aims at the middle of what it measured rather than at the object's pivot. That matters most for groups and imported models, whose origin often sits at a corner or on the ground: a 30-metre landmark gets a standoff to match its real size and lands centred in frame, instead of the visitor arriving inside it. Small objects benefit at the other end: framing a half-metre hero piece also lowers the zoom-in floor, so a visitor can lean right in on it.
What travels into the fullscreen viewer
Inspect brings the tapped object and its children, so a product card built as a group keeps its label, image, and video on the stage. Those child blocks are scenery there: a link inside the viewer shows its label but doesn't navigate.
Taps on groups nest
A tap action on a group catches taps on every object under it, and when a child inside has its own tap action, the innermost one wins. That is how a gallery stand works: the stand group is set to Travel to it, and the frame, mat and picture sit in a smaller group inside it set to Inspect with the picture's title as its Viewer title. A tap on the picture opens it in the viewer; a tap on a post flies the visitor over to the stand. Galleries built by the AI connector arrive wired this way.