3dCMS Knowledge Base
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Building Scenes

Tap actions

Give any object a job when a visitor taps it — open it in a fullscreen viewer, fly the camera over to it, or follow a link.

Open in the interactive manual →

The interactive version has full-text search, a table of contents, and light/dark themes.


Objects can do something when a visitor taps them. Select one, open Properties ▸ Tap action, and choose from When a visitor taps this. The control appears on geometry, 3D text, groups, and cables.

ActionWhat the visitor getsGood for
NothingThe default — the object is scenery.Everything you haven't singled out.
Inspect — fullscreen viewerThe object lifts into a fullscreen lightbox on its own lit stage, where it can be orbited and zoomed on its own. Close with Esc, the ×, or a click on the backdrop.Products, exhibits, hero models — anything worth a close look.
Move to — fly the camera hereThe camera flies over and frames the object, leaving the visitor standing in front of it.Tap-to-travel wayfinding: make landmarks their own navigation.
LinkNavigates like a link block — to a URL, another page in the scene, or a saved viewpoint.Signs, doors, buttons, anything that should send people somewhere.

Camera distance

Inspect and Move to both work out a camera distance from the object's own size, which is right most of the time. When it isn't, set Camera distance (m) — leave it blank for Auto. For Inspect it's the distance the lightbox opens at (the visitor can still orbit closer or further); for Move to it's how far away the camera lands. Values are clamped to 0.1–1000 m, and a Move-to distance can never park the camera inside the object — it's pushed back out to clear the object's own extent.

What travels into the fullscreen viewer

Inspect brings the tapped object and its children, so a product card built as a group keeps its label, image, and video on the stage. Those child blocks are scenery there: a link inside the viewer shows its label but doesn't navigate.

Tap actions only fire for visitors In the editor a click still selects the object, as always — nothing flies anywhere. To try one, open the preview or the published scene. Dragging across an object to orbit doesn't count as a tap either, so the camera never runs off mid-drag.
The fullscreen viewer is a second 3D view It costs real GPU work, so the main scene stops rendering while it's open and phones stay comfortable. That part is automatic — but it's a good reason to reserve Inspect for the handful of objects that earn it rather than putting it on everything.
Spotted something off, or want a topic covered? Email buck.rackley@gmail.com.