Tap actions
Give any object a job when a visitor taps it — open it in a fullscreen viewer, fly the camera over to it, or follow a link.
Open in the interactive manual →The interactive version has full-text search, a table of contents, and light/dark themes.
Objects can do something when a visitor taps them. Select one, open Properties ▸ Tap action, and choose from When a visitor taps this. The control appears on geometry, 3D text, groups, and cables.
| Action | What the visitor gets | Good for |
|---|---|---|
| Nothing | The default — the object is scenery. | Everything you haven't singled out. |
| Inspect — fullscreen viewer | The object lifts into a fullscreen lightbox on its own lit stage, where it can be orbited and zoomed on its own. Close with Esc, the ×, or a click on the backdrop. | Products, exhibits, hero models — anything worth a close look. |
| Move to — fly the camera here | The camera flies over and frames the object, leaving the visitor standing in front of it. | Tap-to-travel wayfinding: make landmarks their own navigation. |
| Link | Navigates like a link block — to a URL, another page in the scene, or a saved viewpoint. | Signs, doors, buttons, anything that should send people somewhere. |
Camera distance
Inspect and Move to both work out a camera distance from the object's own size, which is right most of the time. When it isn't, set Camera distance (m) — leave it blank for Auto. For Inspect it's the distance the lightbox opens at (the visitor can still orbit closer or further); for Move to it's how far away the camera lands. Values are clamped to 0.1–1000 m, and a Move-to distance can never park the camera inside the object — it's pushed back out to clear the object's own extent.
What travels into the fullscreen viewer
Inspect brings the tapped object and its children, so a product card built as a group keeps its label, image, and video on the stage. Those child blocks are scenery there: a link inside the viewer shows its label but doesn't navigate.