3dCMS Knowledge Base
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Known limits & what's not built yet

An honest list of things people expect to find that don't exist yet, so you never waste time hunting for them.

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3dCMS is a young product that does a lot, but not everything. Here's a straight list of things you might reach for and not find, so you don't waste time hunting. (Many are noted in context throughout the manual.)

Editor

  • No per-node lock. You can hide objects, but not lock them from selection.
  • Shadow-casting lights are capped. You can place any number of point, spot & area lights, but at most four cast shadows at once (the rest still light the scene). A shadow pool grounds an object without spending one.
  • Shadow pools are hand-placed. The Assistant and MCP can't create them yet. Add them from Create ▸ Other.
  • Animation is preset-only in the editor: four motions plus a few dials, no keyframe timeline. Ask the AI assistant for custom keys. It's offered on geometry, 3D text, groups, and cables, not on web text/image/link/video blocks or lights.

Modeling & materials

  • Imported meshes can't be poly-edited: only the five primitives.
  • No "checkerboard fill": use Fill Face or Loop Cut.
  • The UV editor adjusts tiling/offset, not unwrapping: there's no auto-unwrap, and imported meshes don't show a UV layout. See UV editor.
  • 3D text is flat: no extrude/depth and no font-family picker. See 3D text.
  • The Multiply and Mix material nodes aren't available in the graph UI (older graphs still load).
  • KTX2 / Basis textures aren't supported on import yet.

Cameras

  • Camera objects are perspective-only: no orthographic toggle on the node. See Cameras.

Web import

  • Imported images stream from the source site; they don't fill your Asset Library.
  • Pages import as panels, not loose per-element objects.
  • JavaScript-loaded (lazy) images may not be captured.

SEO

  • Social links, organization info, FAQ, testimonials, and content sections are published when present but have no dedicated inspector fields yet: they come from import, AI, or a template. There's also no "set as home page" toggle, though Set as Entry page chooses which page the bare site URL stands for. See Editing page SEO.

MCP

  • The hosted connector serves the six core tools. generate_3d and generate_material stay local-server-only, because they need your own fal.ai key and there's nowhere to put one on a connector you add by URL.
This list is a feature, not an apology We'd rather tell you plainly what isn't there than let you hunt for it. Want something on this list? Email hello@3dcms.info. Feedback genuinely steers what gets built next.
Spotted something off, or want a topic covered? Email hello@3dcms.info.